WC World Cup Graphics Studio

Product Documentation

World Cup Graphics Studio

World Cup Graphics Studio is a desktop application designed to control football broadcast graphics from a single operator interface.

Overview

The application helps operators manage the visual side of a live match, including scoreboards, lineups, formations, match events, group tables and knockout graphics. It is built for fast control during live production and can be used in workflows connected to OBS or vMix.

Primary Use Operate football graphics during live matches from one desktop control panel.
Operator Focus Designed for match-day speed, fast corrections, and clear control during production.
Output Environment Suitable for workflows that need local graphic output for OBS, vMix or similar live tools.
Tournament Support Includes live match tools plus standings, group stage and knockout support.

Installation and First Start

1

Download and Extract

Download the package provided for your platform. If you received a .zip file, extract it first to access the installer or application files.

2

Install on Your System

On Windows, run the .exe installer. On macOS, open the .dmg package and install the application in the normal way.

3

Open the Application

Launch World Cup Graphics Studio after installation. The app will prepare its local files and open the main startup flow.

4

Activate Your License

Enter your license key on first launch. Once the license is activated on the device, the app will open the main control panel and be ready to use.

Main Functions

  • Live scoreboard control with score, match clock, period and added time.
  • Graphic control for goals, substitutions, yellow cards and red cards.
  • Lineup management for both teams with editable starting elevens.
  • Formation Builder with preset and manual tactical layouts.
  • Penalty shootout control for live knockout coverage.
  • Group table and knockout stage support for tournament workflows.
  • Other matches panel for simultaneous fixture monitoring.
  • Session autosave and recovery when a live match has not been completed.

Match Control

Manage score, clock, match state, added time and active game flow from the main studio view.

Graphic Output

Send overlays in and out quickly during live play without leaving the operator workspace.

Data Editing

Review teams, players, stadiums, standings and fixture information from the same system.

Operator Workflow

1. Prepare the Match

Select the fixture, open the studio, and load the teams, players and stadium information before going live.

2. Control Graphics Live

Update score, clock and events in real time while sending overlays in and out during the match.

3. Manage Tournament Data

Review standings, other matches and knockout progress from the same interface.

4. Recover If Needed

If the application closes unexpectedly during an unfinished match, the previous session can be restored.

How to Use the Application

1

Open the App and Select a Match

Start the application, go to the fixture area, choose the match you want to work with, and open it in the studio.

2

Check Teams, Players and Stadium Data

Before going live, confirm the main data for both teams. This helps ensure lineups, formations and event graphics use the correct information.

3

Control the Scoreboard and Match Clock

Use the studio controls to start or pause the match, update the score, change the period and manage added time.

4

Send Match Graphics On Air

Open the event or information panel you need, review the content, and take the overlay in when ready. Use the same controls to take it out.

5

Update Live Events

When a goal, card, substitution or penalty happens, update the information in the panel and trigger the corresponding graphic.

6

Finish the Match

When the match reaches full time, finalize the result so the session closes correctly and the system does not offer recovery unnecessarily on the next launch.

Included Graphic Types

Scoreboard
Live match score, clock, period and main game status.
Goal
Goal graphic with player information and team context.
Yellow Card
Disciplinary event for cautioned players during the match.
Red Card
Dismissal graphic for sending-off situations and player incidents.
Substitution
Player out and player in graphic for team changes.
Lineups
Starting eleven presentation for each team with editable players.
Formation
Tactical shape display using preset or manual formation layouts.
Penalty Shootout
Penalty-by-penalty graphic control for knockout decisions.
Stadium
Venue and location graphic for pre-match or match information.
Group Table
Standings view for group stage positions and points.
Other Matches
Additional live or same-day fixtures displayed alongside the active match.

Lineups

Show the starting eleven for each team and prepare the information before kickoff.

Formation Builder

Create tactical visual layouts with preset or manual formation structures for each side.

Other Matches

Display other live fixtures, same-day matches or related tournament games in a dedicated panel.

Licensing

World Cup Graphics Studio uses device-based activation. The application stores a protected local license state and can operate with an offline validation window. If a license is not valid or has been revoked, access to the control panel is restricted until activation is completed again.

The app is designed so an operator can keep working during the allowed offline period, while still protecting the software through local validation and remote license checks when needed.

This page is intended as a user-facing summary of the application, its functions and its normal operating workflow.